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https://w.atwiki.jp/languagestudynotes/pages/15.html
English101 lesson [vocabulary] [pronunciation] [grammar] [comment]
https://w.atwiki.jp/lotro_jp/pages/40.html
【注】以下は海外版のパッチノートです。日本版のそれとは違う可能性があります。 See also Known Issues for the known bugs... Patches 1.x [[./Patch Notes - June 21, 2007]] [[./Patch Notes - June 12th, 2007]] [[./Patch Notes - May 15th, 2007]] (EU Patch) [[./Patch Notes - May 3, 2007]] (May 15th on EU Servers) [[./Patch Notes - April 18, 2007]] (May 2nd on EU Servers) [[./Patch Notes - April 9, 2007]] [[./Patch Notes - April 3, 2007]] (April 13th on EU servers) [[./Patch Notes - March 19, 2007]] (April 13th on EU servers) Patch 1.12 For details see [[./Patch 1.12 (Release Notes)]]. br Released US March 6, 2007 | EU March March 29, 2007 Patch 1.11
https://w.atwiki.jp/utauuuta/pages/2690.html
【登録タグ W とまと ぱみゅ ぱむ ルーク 曲 汐日 遊音コウタ 重音テト】 (原曲) (PianoArrange)-Instrumental- 作詞:汐日 作曲:汐日 編曲:汐日 調声:とまと 唄:遊音コウタ Chorus:ぱみゅ、ぱむ、重音テト、ルーク 曲紹介 きみにきみに だいじなものあげよう RPGで街中に流れるBGMを思い起こさせる、懐かしさと楽しさを併せ持った楽曲 歌詞 (Piaproより転載) タメイキの数だけ幸せに手をふって アメ玉みたいなひとりごと ぽつぽつ 町中のお祭りさわぎ ねめつけて モヤモヤだけ 宙ぶらりん あふれるはたらきアリの 群れのなかに しょんぼり きみの横顔みつけたんだ 「どうしてきみは泣いてるの?」 いじっぱりなきみは 知らんぷり できれば笑顔 みてみたいのにな 底抜けの青空みたいな ね きみにきみに だいじなものあげよう だれかをしんじる勇気(こころ) そっと かばんに詰めたら ふたりで旅にでかけよう いつかいつか きみが涙をふいて もいちど顔をあげたら さぁ漕ぎだそう 海原へとつづくきみだけの物語(おはなし) 風向きなんて気にしなくてもへいきさ 波まかせに鼻歌 るりりらるら 傷ついた扉のカギが 見つからなくてもね だいじょうぶ! てのひらのばしてみれば ほらね 一輪の花がさいた La mia storia [僕の物語] Cantiamo con me [一緒に歌いましょう] きみにきみに だいじなものあげよう だれかをあいする勇気(こころ) そっと 胸にしまったら きみの想いをつたえてね いつかいつか きみが夢からさめて 歩いた道 わすれても ずっとみてるよ きみの近くで 遠くで うたいながら こころからさけんで とどく日まで コメント 名前 コメント
https://w.atwiki.jp/xos_standard/pages/34.html
notes は、選曲画面などで譜面の総ノート数を示すオブジェクトタグです。 文法 notes 2000 /notes 属性 notes に属性はありません。 要素 実数 単位を表記する必要はありません。 マイナスや小数も設定できますが、どう表示されるかは実装に依存します(実装はマイナスや小数表記のテンポ値を表示できる必要はありません)。 親要素 <general notes が省略された場合、表示されるノート数は実装に依存します。 エディタで編集する場合は、保存時に自動的に記述されるべきです。 type= total の<grecov で実際に回復するゲージ量はこのタグの値に依存します。
https://w.atwiki.jp/zauhack/pages/35.html
WZNotes http //blog.livedoor.jp/ochan36/archives/51816777.html http //ochan4.up.seesaa.net/files/wznotes_1.2.0a_arm.ipk
https://w.atwiki.jp/triman/pages/26.html
Quotes I have been through some terrible things in my life, some of which actually happened. - Mark Twain Everyone has his burden;what counts is how you carry it.- Joe and David Brown The trick is not how much pain you feel - but how much joy you feel. Any idiot can feel pain. Life is full of excuses to feel pain, excuses not to live, excuses, excuses, excuses. - Erica Jong It was on my 5th birthday that papa put his hand on my shoulder and said,"Remember, my son, if you ever need a helping hand, you ll find one at the end of your arm. - Sam Levenson Even on the most exalted throne in the world, we are only sitting on our own bottom. -Michel Eyquem de Montaigne. The eyes of other people are the eyes that ruin us. If all but myself were blind, I should want neither fine clothes, fine houses, nor fine furniture. - Ben Franklin I have ever deemed it more honorable and more profitable, too, to set a good example than to follow a bad one. - Thomas Jefferson The distance doesn t matter;it is only the first step that is difficult. - Marquise du Deffand When we cannot find contentment in ourselves it is useless to seek it elsewhere. - La Fochefoucauld We are rich only through what we give; and poor only through what we refuse and keep. - Annie Sophie Swetchine I am looking for a lot of men who have an infinite capacity to not know what can t be done. - Henry Ford The quality of a person s life is in direct proportion to their commitment to excellence, regardless, of the chosen field of endeavor. - Vince Lombardi You have not lived a perfect day, even though you have earned your money, unless you have done something for someone who will never be able to repay you. - Ruth Smelter Nature hath bestowed upon un two ears, and two eyes, yet but one tongue, which is an emblem unto us that though we hear and see much, yet ought to speak but very little. - Mary Tattlewell Endurance is the corwning quality, and patience all the passion of great hearts. - James Russell Lowell A problem well stated is a problem half solved - Charles F. Kettering Do not wait for ideal circumstances;they never come. Janet Erskine Stuart Circumstance has no power over you. Your inner weather is always and forever at your command. - Olga Rosmanith Not in rewards, but in the strength to strive, the blessing lies. - JT Trowbridge For myself I am an Optimist - it does not seem to be much use being anything else. - Winston Churchill.
https://w.atwiki.jp/rssiege/pages/98.html
Patch Notes - Update 2.0 PC 2016/2/適用 コンソール 2016/2/ 適用 http //rainbow6.ubi.com/siege/en-US/updates/blackice.aspx BALANCING Operator shouts are now muted for enemy team From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams. Defender objective rotation (for Ranked and Custom Games) In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again. Reduced bullet trail intensity, especially for suppressed weapons Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction. Increased the flashbang range of effect We are roughly doubling the range of flashbangs, making them more effective. Reduced noise levels of multiple Defender gadgets Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore). Reduced the electricity noise levels on electrified gadgets. Reduced the noises levels of the Kapkan trap. Reinforced walls and Castle barricades now block bullets while being deployed It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment and therefore the bullets will be stopped. Thatcher now has a shotgun available in his loadout options We added the English shotgun M590A1 to Thatcher’s loadout options. Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death. PLAYER COMFORT Added map and mode name display during loading and planning phase screens Reduced screen dust effect When surfaces break or explosions occur, nearby players get a dust effect on the border of their screen. We reduced it to be less intense and occluding. Altered matchmaking timer display Timer now counts up to estimated time. Fixed weapon damage numbers in menus We have changed the damage numbers in the menus according to the light armor values. PLAYLIST CHANGES Individual spawn location selection for Attackers (Ranked, Custom Games setting) In Ranked (and as a Custom Game setting), each Attacker can now select their own spawning location instead of having to vote as a group. This will give more tactical flexibility on approaching the building and will also greatly reduce the amount of instances in which Attackers get picked off as a group by the Defenders right as the Action phase begins (team spawn killing). Ranked population repartition tweak Our data tracking shows that the upper ranks (Gold, Platinum, Diamond) are less populated than expected. Therefore, we have reworked how our players are distributed through ranks. This means that many players will see their ranks change instantly after the February 2nd update. Here’s how it was before this update 1.17% Copper (1-4) 34.6% Bronze (1-4) 58.8% Silver (1-4) 5.27% Gold (1-4) 0.1% Platinum (1-3) Less than 0.001% Diamond Note Players in Platinum were often matched against Silver players, almost always against Golds and rarely against other Platinums, which gives the impression that matchmaking is unbalanced. Here’s the repartition we are aiming for with this update 15% Copper (1-4) 25% Bronze (1-4) 35% Silver (1-4) 20% Gold (1-4) 5% Platinum (1-3) 0.2% Diamond We will be closely monitoring how the rank repartition evolves over time and will be doing additional tweaks if needed. To learn more about the Ranked System, read this forum post. Ranked fluctuation parameters tweak From now on, players ranked Silver 3 and below will have a higher fluctuation rate compared to the ranks above that threshold. For example, Bronze 3 could contain players that have skill ratings between 15 and 16.5 while Gold 3 would have a larger spectrum, between 32.5 and 35. The intention behind this is that players from the lower ranks can climb out of them faster. This will make it more fun for newer or less experienced players, while the constant, highly skilled players will be able to maintain their rank. OTHER IMPROVEMENTS Web feature Tactical Board improvements Auto-save. The Tactical Board will now automatically save tactics in progress every 30 seconds. This will prevent you from losing your work if any disconnection or bug occurs while working on a tactic. It will also allow you to leave the Tactical Board without having to hit the Save button. Just make sure you noticed the “Autosaved” text popping on the top of the Tactical Board, to the right of the tactic name. Maintenance alerts. The Tactical Board will alert you of upcoming maintenances 15 minutes prior to downtime. Fixing the Tactical Board bugs requires us to switch off the servers for some minutes. When a maintenance is upcoming, you’ll see a warning on the bottom of the board. As we also have the autosaves ongoing, there will be less risks to lose your work, which will occur only if you edit the tactic 30 seconds or less before the maintenance starts. Texts are now easier to select and edit. Bug fixes. Fixed an issue preventing users to validate the removal of the tactician. Fixing an issue making undo/redo actions sometimes unresponsive until a change of tool was made. Inviting someone in the tactic will now correctly update the Attendees panel (top right). Fixing an issue preventing to dismiss a share notification from their dashboard when clicking "See it later". MAIN BUG FIXES Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. GAMEPLAY FIXES Right stick dead zone is resetting to default after exiting the game - FIXED Thermite can’t place an Exothermic Charge on damaged and reinforced walls - FIXED Attackers win if a teammate kills Fuze as soon as he detonates his cluster charge on the hostage – FIXED Guard break does not work if a shield-wielding Operator moves while receiving a melee hit - FIXED When in rappel mode, the Operator does not have collision under specific structures and clips through textures when moving upwards – FIXED End of round camera clips through the Operator – FIXED PVE on rare occasions one of the AI doesn’t spawn at the start of a match - FIXED PVE AI Engineers end up in a loop between evade and idle reaction for every damage tic received from poison gas – FIXED LEVEL DESIGN FIXES Defenders are able to pass through red blocker walls during the preparation phase - FIXED Players in support mode sometimes don’t get a correct replication of the watched player’s point of view. For example, the player could have destroyed a wall and seen through it while the player watching in support mode would see an intact wall. - FIXED On the Hereford Base map, players are able to get out of the building through the red blocker wall when vaulting over the sandbags during the preparation phase. - FIXED On the Oregon map, players can see through the ceiling when vaulting over the bunk bed. – FIXED On the Kafe Dostoevsky, character can remain stuck when vaulting on a recycle bin in EXT Park Alley – FIXED On Consulate map, character can remain stuck between chairs at the Visa Office location – FIXED On the Kanal map, players can see out of world through the ceiling if he placed his drone over the air vents in the Hallway. – FIXED There are minor lighting issues on our maps. – FIXED ONLINE FIXES The game sometimes boots on CENTRAL-US data center instead of WEST-EUROPE – FIXED Some players don’t receive renown after a match. – FIXED 0-0x00000602 error is sometimes being received when returning from a matchmaking game to looking for players step - FIXED 2-0x00000067 error is sometimes being received when trying to join a squad having previously went through a direct disconnection - FIXED 2-0x00000068 error is sometimes being received when accepting a party invite. - FIXED Some players from a squad are left in the main menu when searching for a match if specific steps were not followed - FIXED There is no timer present during the lobby screen - FIXED Player gets stuck indefinitely loading a lobby when joining in progress if a player of the same game got killed and then quit the lobby first. - FIXED Some users are getting the "Connection Failure" error every time challenges reset while in-game – FIXED PVE On some occasions, players are not awarded XP points and Renown after finishing Terrorist Hunt sessions. – FIXED Ranked Players leaving for any reason except a network disconnection receive no warning and are automatically banned for 2 minutes – FIXED PC, Ranked Players leaving match using F10 don’t receive reconnect message – FIXED PC, Ranked Players leaving match using ALT+F4 don’t receive reconnect message - FIXED UI FIXES A placeholder appears on the prompt with the abandoned match message after quitting a Ranked game – FIXED On the House map, missing location indicator in Laundry Room - FIXED MISCELLANEOUS FIXES PC If the player switches Aiming settings From Hold to Toggle, the player can’t ADS in Tachanka’s Turret - FIXED PC Some keys are hard binded in the game involving movement and chat box - FIXED PC Push-to-talk functionality is missing in the Options menu - FIXED Uplay Alpha Team Uplay action is not unlocked after completing 50 ranked matches - FIXED 名前
https://w.atwiki.jp/touhoukashi/pages/163.html
【登録タグ N いえろ~ぜぶら うっちー レトロスペクティブ京都 曲 東方絢彩歌~Touch of Air~】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
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Evernote社が提供している個人用ドキュメント管理システム Evernote社のウェブサイトからユーザー登録することにより利用が可能に 無料でのサービスだが、有料のプレミアム版もある 登録により、同社が提供するサーバ上にテキスト・画像・PDFファイルなどのデジタルデータを保存することができる 保存したデータの閲覧・編集は、個人用ウェブページ、もしくは各プラットフォーム向けに用意された専用クライアント・アプリケーションから可能 現在のところ専用アプリケーションが用意されているプラットフォームは下記の通りMac OS X Windows iPhone OS Android BlackBerry Palm Windows Mobile Evernote社の日本語サイトによるサービス内容の紹介 http //www.evernote.com/about/intl/jp/learn_more/
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Magenta Another Sky Magenta Another Sky アーティスト 原田ひとみ 発売日 2012年8月8日 レーベル ワーナー・ホーム・ビデオ デイリー最高順位 15位(2012年8月9日) 週間最高順位 17位(2012年8月14日) 年間最高順位 289位(2012年) 初動売上 2470 累計売上 3719 収録内容 曲名 タイアップ 視聴 1 Magenta Another Sky アルカナ・ファミリア OP 2 pilgrim~運命の光~ ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 8/14 17 新 2470 2470 2 8/21 ↓ 824 3294 3 8/28 425 3719 関連CD Once